I’m a Gameplay Developer and Software Engineer based in Seattle, WA.
Originally started in Game Development at two small companies.
One job was developing a prototype for a VR project targeting Google Cardboard to translate children's books into experiences.
Then I joined the Hiveswap: Act 1 development helping bring the creative image of the game to the end goal. Supporting through bug fixes, designing and implementing key features to the user's journey.
Previously I was developing an application to teach flight mechanics correct procedures to maintain and service aircraft. Using Unity as the Front-End and C++ Simulation to process all the data. Worked on and release four separate projects to private clients and shareholders. As well as developed cloud based tools for user created lessons.